Abstract
We present ADAPT, a flexible platform for designing and authoring functional, purposeful human characters in a rich virtual environment. Our framework incorporates character animation, navigation, and behavior with modular interchangeable components to produce narrative scenes. Our animation system provides locomotion, reaching, gaze tracking, gesturing, sitting, and reactions to external physical forces, and can easily be extended with more functionality due to a decoupled, modular structure. Additionally, our navigation component allows characters to maneuver through a complex environment with predictive steering for dynamic obstacle avoidance. Finally, our behavior framework allows a user to fully leverage a character’s animation and navigation capabilities when authoring both individual decision-making and complex interactions between actors using a centralized, event-driven model.
Related Articles
ADAPT: The Agent Development and Prototyping Testbed
Alexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. BadlerIEEE Transactions on Visualization and Computer Graphics
Bibtex
ADAPT: The Agent Development and Prototyping Testbed
Alexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. BadlerACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, March 2013
Bibtex
ADAPT: The Agent Development and Prototyping Testbed
Alexander Shoulson, Nathan Marshak, Mubbasir Kapadia, Norman I. BadlerSupplementary Document
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