GPU-based Dynamic Search on Adaptive Resolution Grids
With the increasing realism of interactive applications, there is a growing need for harnessing additional sensory modalities such as hearing. ... [more]
Path Planning for Coherent and Persistent Groups
With the increasing realism of interactive applications, there is a growing need for harnessing additional sensory modalities such as hearing. ... [more]
Sound Localization and Multi-Modal Steering for Autonomous Virtual Agents
With the increasing realism of interactive applications, there is a growing need for harnessing additional sensory modalities such as hearing. ... [more]
Context-Sensitive Data-Driven Crowd Simulation
In terms of computation, steering through a crowd of pedestrians is a challenging task. ... [more]
An Event-Centric Planning Approach for Dynamic Real-Time Narrative
In this paper, we propose an event-centric planning framework for directing interactive narratives ... [more]
SteerPlex: Estimating Scenario Complexity for Simulated Crowds
In this paper, we propose an event-centric planning framework for directing interactive narratives ... [more]
Constraint-Aware Navigation in Dynamic Environments
Path planning is a fundamental problem in many areas ranging from robotics and artificial intelligence ... [more]
Dynamic Search on the GPU
Path finding is a fundamental, yet computationally expensive problem in robotics navigation ... [more]
The Effect of Posture and Dynamics on the Perception of Emotion
Motion capture remains a popular and widely-used method for animating virtual characters ... [more]
Multi-Domain Real-time Planning in Dynamic Environments
This paper presents a real-time planning framework for multi-character navigation ... [more]
SPREAD : Sound Propagation and Perception for Autonomous Agents in Dynamic Environments
The perception of sensory information and its impact on behavior is a fundamental component of being human ... [more]
Automated Parameter Tuning for Steering Algorithms
We propose a statistical framework and a methodology for automatically characterizing the influence that a steering algorithm’s parameters have on its performance. ... [more]
Army Robotics Collaborative Technology Alliance (RCTA)
The RCTA is a large, multi-year, multi-partner project to build effective, efficient, intelligent and collaborative human-robot teams. Our team plays two roles in this effort ... [more]
ADAPT: The Agent Development and Prototyping Testbed
We present ADAPT, a flexible platform for designing and authoring functional, purposeful human characters ... [more]
Efficient Motion Retrieval in Large Motion Databases
There has been a recent paradigm shift in the computer animation industry with an increasing use of pre-recorded motion for animating virtual characters. ... [more]
Authoring an Interactive, Functional, Purposeful Virtual Marketplace
We present our ongoing development of a virtual Middle Eastern marketplace ... [more]
Evaluation of Gesture-Based Controls for Robotic Systems
Robotic control systems are becoming more common, especially in the military, and there is a growing need for better control interfaces ... [more]
Bringing Games to Life: Physical and Theatrical Control of Actors in Games
We challenge the widely accepted cinematic-ludic model implemented in today's games ... [more]
A Behavior-Authoring Framework for Multiactor Simulations
There has been growing academic and industry interest in the behavioral animation of autonomous actors in virtual worlds ... [more]
Footstep Navigation for Dynamic Crowds
The majority of steering algorithms output only a force or velocity vector ... [more]
Large Steps in Benchmarking Steering Algorithms
Navigation and steering in complex dynamically changing environments is a challenging research problem ... [more]
Egocentric Affordance Fields in Pedestrian Simulation
We propose a general framework for local path-planning and steering ... [more]
A Modular Framework for Adaptive Agent-Based Steering
Next-generation steering algorithms will need to support thousands ... [more]
Full-Body Hybrid Motor Control For Reaching
We present a full-body motor control mechanism that generates coordinated and diverse motion ... [more]
Parallelized Incomplete Poisson Preconditioner in Cloth Simulation
Efficient cloth simulation is an important problem for interactive applications ... [more]
Situation Agents - Agent Based Externalized Steering Logic
We present a simple and intuitive method for encapsulating part of agents' steering and coordinating abilities ... [more]
SteerBench: A Benchmark Suite for Evaluating Steering Behaviors
One of the main problems with research in steering behaviors is that each paper demonstrates its results on its own focused set of scenarios ... [more]
SteerBug: An Interactive Framework for Specifying and Detecting Steering Behaviors
We propose an interactive framework for specifying and detecting steering behaviors ... [more]
SteerSuite: An Open Framework For Developing, Evaluating and Sharing Steering Algorithms
There are very few software frameworks for steering behaviors that are publicly available ... [more]