Abstract
We introduce a framework to influence and analyze player collaboration in Minecraft. The framework consists of a telemetry system and several tools to influence player behavior and provide value to server administrators to increase adoption. The data collection includes almost every aspect of gameplay and can be used for analysis beyond player collaboration. The framework is part of the HeapCraft project which aims to explore the scientific potential of Minecraft. We started collecting data from several Minecraft servers in March 2015. Most data will be made available to researchers upon request. Contact us at HeapCraft. We have also demonstrated the use of our framework to statistically analyze player behavior in Minecraft.
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Bibtex
HeapCraft Social Tools: Understanding and Improving Player Collaboration in Minecraft
Stephan Muller, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Barbara Solenthaler, Robert W. Sumner, Markus Gross Foundations of Digital Games (FDG), July 2015Bibtex
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